There is always a lot of discussion on wich 3d modeling tool is the best to learn and use, most of the time it comes down to personal preference and becomes an almost religious fight.
In my opinion we should talk and think on the reasons about why we choose one tool or the other, here are some thoughs:
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools; often these are included in Blender’s future releases. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Examples from many Blender-based projects are available in the showcase.
Blender is cross-platform and runs equally well on Linux, Windows, and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.
As a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.
from blender.org
… Roosendaal wrote the first source files titled “Blender” on the 2nd of January, 1994, still considered Blender’s official birthday…
… In May of 2002, he started a non-profit, the Blender Foundation, with the intention of making Blender open-source. His hope was to create a public monument to Blender, and give everyone who had worked on the Blender project the chance to use it for their portfolios. In July of the same year, he launched the first-ever crowdfunding campaign: Free Blender. Thanks to Blender’s community of 250,000 users, the Blender Foundation was able to raise one hundred and ten thousand euros in just seven weeks — sufficient to regain Blender from its investors.
On Sunday, October 13th, 2002, Blender was released under the terms of the GNU General Public Licence, the strictest possible open-source contract. Not only would Blender be free, but its source code would remain free, forever, to be used for any purpose whatsoever…
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Blender history in splash screens
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Blender license information
In a few sentences, what is the GNU GPL?
In the last case you have the obligation to also publish the changed source code as GPL.
How does the GPL and Blender benefit me?
One of the main benefits of Blender is that it’s truly “your own software”. You or your studio can treat it as in-house software equally to the big powerhouses in the film industry.
The importance of the community in this software development model.
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Blender Foundation
Blender donations page
Blender has used the idea of Open Movies as a way to develop and fund free (libre) software.
As a way to stress-test Blender’s increasing power, the Blender Foundation challenged its community’s most talented artists to make an animated 3D short film. The only criterion was that they had to use open source tools, with Blender prime among them.
Under the codename “Project Orange,” this project began in 2005, resulting in Elephants Dream, a surreal adventure through a gigantic machine. The film and all its assets were made freely available under a Creative Commons licence.
After the success of Elephants Dream, the Blender Institute was established in the summer of 2007. As well as helping to define the Blender Foundation’s goals, the Blender Institute comprised a permanent office and studio, with the express intention of generating Open Projects related to 3D movies, games or visual effects. As part of its output, the Blender Institute has created a series of Open Movies in collaboration with leading artists. They include the comedy Big Buck Bunny (2008), science fiction thriller Tears of Steel (2012), a poetic fantasy Spring (2019), and horror-comedy Sprite Fright (2021).
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Blender developers blog
Blender Developer Wiki
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The geometry node tree connected to a modifier is a Node Group. The geometry from the state before the modifier (the original geometry or the result of the previous modifier) will be passed to the Group Input node. Then the node group can operate on the geometry and pass an output to the Group Output node, where it will be passed to the next modifier.
from blender documentation
Sculp timelapse example video
How to Use Blender's new ULTIMATE Shader: Principled on blender guru.
Rendering on blender manual
Rendering with cycles (in spanish)
Enviroment lighting (in spanish)
Example video
Blender Compositor notes (in spanish)
Motion Traking with Blender (in spanish)
Compositing 3d models (in spanish)
Fabacademy Blender IO class documentation
Blender Python API documentation
Blender market addons
BlenderCAM
Resources